Game Review: Mage’s Initiation: Reign of the Elements

Mage's Initiation

Welcome, young initiate. Do you have what it takes to become a full-fledged mage?

I've been playing a pre-release version of Mage's Initiation: Reign of the Elements, a classic role-playing game from Himalaya Studios, done in the style of Sierra On-Line's classic King's Quest series. This is only so surprising given that the people behind this new game worked on creating those classics and their remakes. Mage's Initiation is a medieval-style fantasy game with puzzles, treasures, labyrinthine settings, magic, spell-casting battles and monsters. Mage's Initiation began its life as a Kickstarter where it has been hotly anticipated. If you want to check into all that, I link to the Kickstarter page at the end, but right now, I just want to tell you about the game.

In Mage's Initiation, you play a student mage, taken from your family at the age of six to a mystical tower in Iginor, a seemingly idyllic land. In the Mage's Tower, you spend years studying the power of the elements. After ten years, it's Initiation Day, and you are ready to discover which of the elements has chosen you as its champion. In my case, I wound up following the path of water, but you can play (or replay) any of the four classic elements.

Figure 1. Initiation Day, Following the Path of Water

My young initiate's name is "D'Arc", which is, of course, an interesting name partly in what it might conceal. You find out that D'Arc dreams of demons which, he is told, means greatness. He also learns that the road to greatness is dangerous.

The colorful two-dimensional animation is reminiscent of games I played more than 20 years ago, and it's wonderful. I was taken in right away. There are plenty of characters, all with their own personalities, and the voice acting is varied and excellent. In the first part of the game, you'll wander the halls of the Mage's tower, taking in details, talking to other students, collecting various items, and most important, gathering information about what is to come next. This is, after all, the day of your initiation, and you will face a number of quite possibly, deadly trials before the day is out. Ask lots of questions. Pay attention. No detail is too small.

There are several halls that you access by an element-themed transport pad with a large gem in the center (pay attention, and don't forget the combinations). Each hall may be populated with different characters who will provide you with what you need to continue.